

The CodeBlocks Management window offers a tree view for symbols of C/C++ sources. I have downloaded the package with mingw, the one without, i have installed. They differ with respect to their compiler options, debug information.

I have reset it do defaults countless times. the message i get is'Cant find file executable in your configured search path for gnc gcc compiler'. Now it doesnt seem to find the compiler, no matter what i do. If nothing goes wrong you will see glestgame.exe (and other binaries) in data/glestgame for Windows targets (where all the data content lives). It is recommended to use VC++ instead of this approach if compiling on Windows. no compilers) and that the compilers must be downloaded separately?Ģ - I am currently using Dev-C++ 5.1 IDE with TDM-GCC compiler version 4.9.2 64-bit compiler - Does the version and bit size have to match (i.e Code::Blocks say that the plugin is for TDM-GCC 4.9.2 32-bit compiler but the IDE fails to see my TDM-GCC 4.9.2 64-bit compiler)?Īlso, I have read the Code::Blocks wiki which says to go to the settings -> Compiler and Debugger (current version of Code::Blocks has compiler and Debuggers on separate items) and when selecting the Compiler from the list, TDM-GCC is not one of the listed compilers. Suddenly CodeBlocks stopped working so I reinstalled it. This page details how to perform cross platform compiling for MegaGlest with CodeBlocks. The note below the "Windows XP/Vista/7/8.x/10" files state that this setup program includes Code::Blocks with all plugins.ġ - Does the Code::Blocks setup contain just the IDE (i.e.

I am having the same problem adeptJR had.
